Armor Class
16
Karavarix
Huge Undead · Chaotic Evil
Hit Points
230 (20d12 + 100)
Speed
Walk 40 ft., Fly 80 ft.
CR
14
Traits
Legendary Resistance (3/Day)
If Karavarix fails a saving throw, it can choose to succeed instead.
Unusual Nature
Karavarix doesn't require air, food, drink, or sleep.
Actions
Multiattack
Karavarix makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 () Piercing damage plus 4 () Necrotic damage. If the target is a Large or smaller creature, it is (escape DC 19). Until this grapple ends, the target is , and Karavarix can't bite a different target.
Claw
Melee Weapon Attack +11 to hit, reach 5 ft. one target. 10 () Slashing damage.
Cataclysmic Breath Recharge 5
Karavarix exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 () Necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under Karavarix's control. The zombie acts on Karavarix's initiative but immediately after Karavarix's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Legendary Actions
Claw
Karavarix makes one Claw attack.
Cataclysmic Rush (Costs 2 Actions)
Karavarix moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 () Necrotic damage. A creature can take this damage only once per turn.