Armor Class
13
Kettlesteam the Kenku
Medium Humanoid · Chaotic Neutral
Hit Points
22 (5d8)
Speed
Walk 30 ft.
CR
1
Traits
Mimicry
Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom () check.
Actions
Multiattack
Kettlesteam makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage.
Twilight Sleep (2/Day)
Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.