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Monster

Kindori

Gargantuan Celestial · Unaligned

Boo's Astral Menagerie Page 31
Armor Class 11
Hit Points 202 (15d20 + 45)
Speed Walk, Fly 60 ft. ((hover))
CR 7
STR 25 +7
DEX 7 -2
CON 17 +3
INT 6 -2
WIS 14 +2
CHA 7 -2

Traits

Unusual Nature

The kindori doesn't require food, drink, or air.

Actions

Tail

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 23 () Bludgeoning damage.

Bonus Actions

Flashing Eyes Recharge 6

The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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