Armor Class
11
Kindori
Gargantuan Celestial · Unaligned
Hit Points
202 (15d20 + 45)
Speed
Walk, Fly 60 ft. ((hover))
CR
7
Traits
Unusual Nature
The kindori doesn't require food, drink, or air.
Actions
Tail
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 23 () Bludgeoning damage.
Bonus Actions
Flashing Eyes Recharge 6
The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.