Armor Class
16
King Hekaton
Huge Giant · Chaotic Good
Hit Points
330 (20d12 + 100)
Speed
Walk 50 ft., Swim 50 ft.
CR
13
Traits
Amphibious
Hekaton can breathe air and water.
Actions
Multiattack
Hekaton makes two broken chain attacks.
Broken Chain
Melee Weapon Attack +14 to hit, reach 10 ft., one target. 18 () Bludgeoning damage.
Ballista
Ranged Weapon Attack +6 to hit, range 120/480 ft., one target. 18 () Piercing damage.
Lightning Strike Recharge 5
Hekaton hurls a magical lightning bolt at a point he can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 () Lightning damage on a failed save, or half as much damage on a successful one.
Thunderous Stomp Recharge 6
Hekaton stomps the ground, triggering a thunderclap. All other creatures within 15 feet of him must succeed on a DC 17 Constitution saving throw or take 33 () Thunder damage and be until the start of Hekaton's next turn. On a successful save, a creature takes half as much damage and isn't . The thunderclap can be heard out to a range of 1,200 feet.