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Monster

King Hekaton

Huge Giant · Chaotic Good

Storm King's Thunder Page 222
Armor Class 16
Hit Points 330 (20d12 + 100)
Speed Walk 50 ft., Swim 50 ft.
CR 13
STR 29 +9
DEX 14 +2
CON 20 +5
INT 16 +3
WIS 18 +4
CHA 18 +4

Traits

Amphibious

Hekaton can breathe air and water.

Actions

Multiattack

Hekaton makes two broken chain attacks.

Broken Chain

Melee Weapon Attack +14 to hit, reach 10 ft., one target. 18 () Bludgeoning damage.

Ballista

Ranged Weapon Attack +6 to hit, range 120/480 ft., one target. 18 () Piercing damage.

Lightning Strike Recharge 5

Hekaton hurls a magical lightning bolt at a point he can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 () Lightning damage on a failed save, or half as much damage on a successful one.

Thunderous Stomp Recharge 6

Hekaton stomps the ground, triggering a thunderclap. All other creatures within 15 feet of him must succeed on a DC 17 Constitution saving throw or take 33 () Thunder damage and be until the start of Hekaton's next turn. On a successful save, a creature takes half as much damage and isn't . The thunderclap can be heard out to a range of 1,200 feet.
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