Armor Class
14
King Jhaeros
Large Construct · Unaligned
Hit Points
133 (14d10 + 56)
Speed
Walk 20 ft.
CR
9
Traits
Fire Absorption
Whenever Jhaeros is subjected to Fire damage, he takes no damage and instead regains a number of hit points equal to the Fire damage dealt.
Berserk
Whenever Jhaeros starts its turn with 60 hit points or fewer, roll a . On a 6, Jhaeros goes berserk. On each of its turns while berserk, Jhaeros attacks the nearest creature it can see. If no creature is near enough to move to and attack, Jhaeros attacks an object, with preference for an object smaller than itself. Once Jhaeros goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form
Jhaeros is immune to any spell or effect that would alter its form.
Magic Resistance
Jhaeros has advantage on saving throws against spells and other magical effects.
Magic Weapons
Jhaeros's weapon attacks are magical.
Ashen Creature
When Jhaeros drops to 0 hit points, he explodes in a harmless cloud of ashes, leaving nothing else behind.
Actions
Multiattack
Jhaeros makes two slam attacks.
Slam
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the spell or other magic.
Haste Recharge 5
Until the end of its next turn, Jhaeros magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.