Armor Class
13
King of Feathers
Huge Monstrosity · Unaligned
Hit Points
200 (19d12 + 52)
Speed
Walk 50 ft.
CR
8
Traits
Detect Invisibility
The King of Feathers can see creatures and objects as if they were visible.
Legendary Resistance (3/Day)
If the King of Feathers fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 33 () Piercing damage. If the target is a Medium or smaller creature, it is (escape DC 17). Until this grapple ends, the target is , and the tyrannosaurus can't bite another target.
Tail
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20 () Bludgeoning damage.
Summon Swarm Recharge 5
The King of Feathers exhales a that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.