Armor Class
14
Koalinth
Medium Humanoid · Lawful Evil
Hit Points
16 (3d8 + 3)
Speed
Walk 30 ft., Swim 20 ft.
CR
1/2
Traits
Amphibious
The koalinth can breathe air and water.
Martial Advantage
Once per turn, the koalinth can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't .
Actions
Trident
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage, or 5 () Piercing damage if used with two hands to make a melee attack.