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Monster

Koalinth

Medium Humanoid · Lawful Evil

Ghosts of Saltmarsh Page 239
Armor Class 14
Hit Points 16 (3d8 + 3)
Speed Walk 30 ft., Swim 20 ft.
CR 1/2
STR 13 +1
DEX 11 +0
CON 12 +1
INT 11 +0
WIS 10 +0
CHA 11 +0

Traits

Amphibious

The koalinth can breathe air and water.

Martial Advantage

Once per turn, the koalinth can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't .

Actions

Trident

Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage, or 5 () Piercing damage if used with two hands to make a melee attack.
Confirmation

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