Armor Class
14
Koalinth Sergeant
Medium Humanoid · Lawful Evil
Hit Points
33 (6d8 + 6)
Speed
Walk 30 ft., Swim 30 ft.
CR
2
Traits
Amphibious
The koalinth can breathe air and water.
Martial Advantage
Once per turn, the sergeant can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't .
Actions
Multiattack
The sergeant makes two melee attacks with its trident.
Trident
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, or 6 () Piercing damage if used with two hands to make a melee attack.
Hooked Net
Ranged Weapon Attack +4 to hit, range 10/30 ft., one target. 4 () Piercing damage, and the target is . A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 Slashing damage to the net (AC 12) frees the target without harming it and destroys the net.
Reactions
Spear the Helpless (2/Day)
Whenever a creature within 30 feet of the sergeant becomes , the sergeant can move its speed toward the creature. If the sergeant ends its move within reach of the creature, it can make a melee attack against it.