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Monster

Kobold Tinkerer

Small Humanoid · Any Alignment

Dragons of Stormwreck Isle Page 43
Armor Class 12
Hit Points 10 (3d6)
Speed Walk 30 ft., Fly 10 ft.
CR 1/4
STR 7 -2
DEX 14 +2
CON 10 +0
INT 15 +2
WIS 7 -2
CHA 9 -1

Traits

Inquiring Mind (1/Day)

The kobold can cast , requiring no spell components and using Intelligence as the spellcasting ability.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't .

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.

Alchemical Flame Recharge 6

The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 () Fire damage on a failed saving throw, or half as much damage on a successful one.
Confirmation

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