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Monster

Kobold Underling

Small Humanoid · Lawful Evil

Explorer's Guide to Wildemount Page 221
Armor Class 13
Hit Points 7 (3d6 - 3)
Speed Walk 30 ft.
CR 1/8
STR 7 -2
DEX 16 +3
CON 9 -1
INT 8 -1
WIS 9 -1
CHA 8 -1

Traits

Messy End

The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 () Bludgeoning damage on a failed save, or half as much damage on a successful one.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't .

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.

Hand Crossbow

Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 6 () Piercing damage.
Confirmation

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