Armor Class
13
Kobold Underling
Small Humanoid · Lawful Evil
Hit Points
7 (3d6 - 3)
Speed
Walk 30 ft.
CR
1/8
Traits
Messy End
The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 () Bludgeoning damage on a failed save, or half as much damage on a successful one.
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't .
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.
Hand Crossbow
Ranged Weapon Attack +5 to hit, range 30/120 ft., one target. 6 () Piercing damage.