Armor Class
14
Kobold Vampire Spawn
Small Undead · Neutral Evil
Hit Points
39 (6d6 + 18)
Speed
Walk 30 ft., Climb 20 ft.
CR
3
Traits
Pack Tactics
The vampire has advantage on an attack roll against a creature if at least one of the vampire's allies is within 5 feet of the creature and the ally isn't .
Regeneration
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes Radiant damage or damage from , this trait doesn't function at the start of its next turn.
Unusual Nature
The vampire doesn't require air.
Vampire Weaknesses
The vampire has the following flaws:
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Forbiddance
The vampire can't enter a residence without an invitation from one of the occupants.
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Harmed by Running Water
The vampire takes 20 Acid damage when it starts its turn in running water.
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Stake to the Heart
The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is in its resting place.
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Sunlight Hypersensitivity
The vampire takes 20 Radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
list
list-hang-subtrait
itemSub
Forbiddance
The vampire can't enter a residence without an invitation from one of the occupants.
itemSub
Harmed by Running Water
The vampire takes 20 Acid damage when it starts its turn in running water.
itemSub
Stake to the Heart
The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is in its resting place.
itemSub
Sunlight Hypersensitivity
The vampire takes 20 Radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 () Piercing damage plus 5 () Necrotic damage. The target's hit point maximum is reduced by an amount equal to the Necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.