Armor Class
11
Kol'daan
Medium Humanoid · Chaotic Evil
Hit Points
20 (2d8 + 4)
Speed
Walk 30 ft.
CR
1/4
Traits
Chameleon Skin
Kol'daan has advantage on Dexterity () checks made to hide.
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.
Claw
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.
Sparring Sword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.