Armor Class
18
Kolyarut
Medium Construct · Lawful Neutral
Hit Points
297 (35d8 + 140)
Speed
Walk 50 ft., Fly 35 ft. ((hover))
CR
20
Traits
Immutable Form
The kolyarut is immune to any spell or effect that would alter its form.
Legendary Resistance (4/Day)
If the kolyarut fails a saving throw, it can choose to succeed instead.
Magic Resistance
The kolyarut has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The kolyarut makes four Unerring Blade attacks.
Unerring Blade
Melee Weapon Attack automatic hit, reach 5 ft., one target. 24 Force damage plus one of the following effects (choose one or roll a ):
list
list-hang-notitle
item
1-2: Disarm
The target drops one item it is holding of the kolyarut's choice.
item
3-4: Imbalance
The target can't take reactions until the start of the kolyarut's next turn.
item
5-6: Push
If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
list
list-hang-notitle
item
1-2: Disarm
The target drops one item it is holding of the kolyarut's choice.
item
3-4: Imbalance
The target can't take reactions until the start of the kolyarut's next turn.
item
5-6: Push
If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
Edict of Blades Recharge 5
The kolyarut moves up to its speed without provoking opportunity attacks and can make one Unerring Blade attack against each creature it moves past. Whenever it hits a creature with an Unerring Blade attack during this movement, each spell of 5th level or lower on the creature ends, and the creature has the condition until the end of the kolyarut's next turn.
Plane Shift (3/Day)
The kolyarut casts , requiring no material components and using Intelligence as the spellcasting ability. The kolyarut can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of itself. If it uses the latter option, the targeted creature must succeed on a DC 18 Charisma saving throw or be sent to a teleportation circle in the Hall of Concordance in Sigil.
Reactions
Parry
The kolyarut adds 6 to its AC against one attack roll that would hit it. To do so, the kolyarut must see the attacker and be wielding a melee weapon.