Armor Class
22
Kopoha
Huge Celestial · Chaotic Good
Hit Points
313 (19d12 + 190)
Speed
Walk 50 ft., Fly 50 ft., Swim 50 ft.
CR
23
Traits
Legendary Resistance (3/Day)
If Kopoha fails a saving throw, it can choose to succeed instead.
Magic Resistance
Kopoha has advantage on saving throws against spells and other magical effects.
Magic Weapons
Kopoha's weapon attacks are magical.
Actions
Bolt
Ranged Spell Attack +15 to hit, range 600 ft., one target. 24 () damage of one of the following types (empyrean's choice): acid, cold, fire, force, lightning, radiant, or thunder.
Legendary Actions
Attack
Kopoha makes one attack.
Bolster
Kopoha bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be or , and they gain advantage on ability checks and saving throws until the end of Kopoha's next turn.
Trembling Strike (Costs 2 Actions)
Kopoha strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of Kopoha must succeed on a DC 25 Strength saving throw or be knocked .