Armor Class
17
Krull
Medium Humanoid · Lawful Evil
Hit Points
117 (18d8 + 36)
Speed
Walk 30 ft.
CR
6
Traits
Hold Breath
Krull can hold his breath for 1 hour.
Inescapable Destruction
Necrotic damage dealt by Krull's spells ignores resistance to Necrotic damage.
Actions
Claws
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Piercing damage.
+1 Maul
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Bludgeoning damage plus 9 () Necrotic damage.
Shell Defense
Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is , his speed is 0 and can't increase, he has disadvantage on Dexterity saving throws, he can't take reactions, and the only action he can take is to emerge from his shell.