← Kuo-toa Marauder All Monsters Kuo-toa Whip →
Monster

Kuo-toa Monitor

Medium Humanoid · Neutral Evil

Monster Manual Page 198
Armor Class 13
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft., Swim 30 ft.
CR 3
STR 14 +2
DEX 10 +0
CON 14 +2
INT 12 +1
WIS 14 +2
CHA 11 +0

Traits

Amphibious

The kuo-toa can breathe air and water.

Otherworldly Perception

The kuo-toa can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Unarmored Defense

The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack

The kuo-toa makes one bite attack and two unarmed strikes.

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 4 () Piercing damage.

Unarmed Strike

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 3 () Lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.
Confirmation

Are you sure?