Armor Class
20
Lich
Medium Undead · Neutral Evil
Hit Points
315 (42d8 + 126)
Speed
Walk 30 ft.
CR
21
Traits
Legendary Resistance (4/Day, or 5/Day in Lair)
If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar
If destroyed, the lich reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.
Actions
Multiattack
The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst
Melee or Ranged Attack +12, reach 5 ft. or range 120 ft. 31 () Force damage.
Paralyzing Touch
Melee Attack +12, reach 5 ft. 15 () Cold damage, and the target has the condition until the start of the lich's next turn.
Legendary Actions
Deathly Teleport
The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 () Necrotic damage.
Disrupt Life
CON Save DC 20, each creature that isn't an Undead in a 20-foot Emanation [Area Of Effect] originating from the lich.
Failure: 31 () Necrotic damage.
Success: Half damage.
Success or Failure: The lich can't take this action again until the start of its next turn.
Failure: 31 () Necrotic damage.
Success: Half damage.
Success or Failure: The lich can't take this action again until the start of its next turn.