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Monster

Lich

Medium Undead · Neutral Evil

Monster Manual (2024) Page 196
Armor Class 20
Hit Points 315 (42d8 + 126)
Speed Walk 30 ft.
CR 21
STR 11 +0
DEX 16 +3
CON 16 +3
INT 21 +5
WIS 14 +2
CHA 16 +3

Traits

Legendary Resistance (4/Day, or 5/Day in Lair)

If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar

If destroyed, the lich reforms in days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Multiattack

The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Eldritch Burst

Melee or Ranged Attack +12, reach 5 ft. or range 120 ft. 31 () Force damage.

Paralyzing Touch

Melee Attack +12, reach 5 ft. 15 () Cold damage, and the target has the condition until the start of the lich's next turn.

Legendary Actions

Deathly Teleport

The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 () Necrotic damage.

Disrupt Life

CON Save DC 20, each creature that isn't an Undead in a 20-foot Emanation [Area Of Effect] originating from the lich.
Failure: 31 () Necrotic damage.
Success: Half damage.
Success or Failure: The lich can't take this action again until the start of its next turn.
Confirmation

Are you sure?