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Monster

Lion

Large Beast · Unaligned

Monster Manual Page 331
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed Walk 50 ft.
CR 1
STR 17 +3
DEX 15 +2
CON 13 +1
INT 3 -4
WIS 12 +1
CHA 8 -1

Traits

Keen Smell

The lion has advantage on Wisdom () checks that rely on smell.

Pack Tactics

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't .

Pounce

If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked . If the target is , the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage.

Claw

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage.
Confirmation

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