Armor Class
14
Living Blade of Disaster
Small Construct · Chaotic Evil
Hit Points
67 (9d6 + 36)
Speed
Walk, Fly 30 ft. ((hover))
CR
8
Traits
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Unfettered
The living spell can move through any barrier, even a wall of magical force.
Unusual Nature
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Blade
Melee Spell Attack +6 to hit, reach 5 ft., one target. 26 () Force damage, unless the living spell rolled an 18 or higher on the for the attack, in which case the attack is a critical hit that deals 78 () Force damage instead.
Reactions
Preemptive Strike
The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.