Armor Class
15
Living Burning Hands
Medium Construct · Unaligned
Hit Points
15 (2d8 + 6)
Speed
Walk 25 ft., Fly 25 ft.
CR
1
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Actions
Magical Strike
Melee Spell Attack +5 to hit, reach 5 ft., one target. 6 () Fire damage.
Spell Mimicry Recharge 5
The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 () Fire damage on a failed save, or half as much damage on a successful one.