Armor Class
15
Living Cloudkill
Large Construct · Unaligned
Hit Points
73 (7d10 + 35)
Speed
Walk 25 ft., Fly 25 ft.
CR
7
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The living spell makes two Magical Strike attacks.
Magical Strike
Melee Spell Attack +8 to hit, reach 10 ft., one target. 22 () Poison damage.
Spell Mimicry Recharge 5
The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn there, it must make a DC 16 Constitution saving throw, taking 22 () Poison damage on a failed save, or half as much damage on a successful one.
The fog moves 10 feet away from the living spell at the start of each of its turns, rolling along the ground and through openings. The fog lasts for 10 minutes or until the living spell's ends (as if on a spell).
The fog moves 10 feet away from the living spell at the start of each of its turns, rolling along the ground and through openings. The fog lasts for 10 minutes or until the living spell's ends (as if on a spell).