Armor Class
15
Lizardfolk
Medium Humanoid · Neutral
Hit Points
22 (4d8 + 4)
Speed
Walk 30 ft., Swim 30 ft.
CR
1/2
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Heavy Club
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 () Piercing damage.
Spiked Shield
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.