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Monster

Lizardfolk

Medium Humanoid · Neutral

Monster Manual Page 204
Armor Class 15
Hit Points 22 (4d8 + 4)
Speed Walk 30 ft., Swim 30 ft.
CR 1/2
STR 15 +2
DEX 10 +0
CON 13 +1
INT 7 -2
WIS 12 +1
CHA 7 -2

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

Heavy Club

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 () Piercing damage.

Spiked Shield

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Confirmation

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