Armor Class
13
Lorehold Pledgemage
Small, Medium Humanoid · Any Alignment
Hit Points
60 (11d8 + 11)
Speed
Walk 30 ft.
CR
4
Actions
Multiattack
The pledgemage makes two Scroll Bash attacks.
Scroll Bash
Melee Spell Attack +5 to hit, reach 30 ft., one target. 8 () Bludgeoning damage plus 9 () Thunder damage.
Reduce to Memory Recharge 5
Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 () Thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Bonus Actions
Chronal Break (1/Day)
The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be until the end of the pledgemage's next turn.
Reactions
Learn from the Past (2/Day)
When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.