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Monster

Magmin

Small Elemental · Chaotic Neutral

Monster Manual Page 212
Armor Class 14
Hit Points 9 (2d6 + 2)
Speed Walk 30 ft.
CR 1/2
STR 7 -2
DEX 15 +2
CON 12 +1
INT 8 -1
WIS 11 +0
CHA 10 +0

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 () Fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 () Fire damage at the end of each of its turns.
Confirmation

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