Armor Class
17
Marid
Large Elemental · Chaotic Neutral
Hit Points
229 (17d10 + 136)
Speed
Walk 30 ft., Fly 60 ft., Swim 90 ft.
CR
11
Traits
Amphibious
The marid can breathe air and water.
Elemental Demise
If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.
Actions
Multiattack
The marid makes two trident attacks.
Trident
Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 13 () Piercing damage, or 15 () Piercing damage if used with two hands to make a melee attack.
Water Jet
The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 () Bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked . On a success, a target takes half the Bludgeoning damage, but is neither pushed nor knocked .