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Monster

Marid

Large Elemental · Chaotic Neutral

Monster Manual Page 146
Armor Class 17
Hit Points 229 (17d10 + 136)
Speed Walk 30 ft., Fly 60 ft., Swim 90 ft.
CR 11
STR 22 +6
DEX 12 +1
CON 26 +8
INT 18 +4
WIS 17 +3
CHA 18 +4

Traits

Amphibious

The marid can breathe air and water.

Elemental Demise

If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.

Actions

Multiattack

The marid makes two trident attacks.

Trident

Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 13 () Piercing damage, or 15 () Piercing damage if used with two hands to make a melee attack.

Water Jet

The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 () Bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked . On a success, a target takes half the Bludgeoning damage, but is neither pushed nor knocked .
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