Armor Class
22
Marut
Large Construct · Lawful Neutral
Hit Points
432 (32d10 + 256)
Speed
Walk 40 ft., Fly 30 ft. ((hover))
CR
25
Traits
Immutable Form
The marut is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day)
If the marut fails a saving throw, it can choose to succeed instead.
Magic Resistance
The marut has advantage on saving throws against spells and other magical effects.
Unusual Nature
The marut doesn't require air, food, drink, or sleep.
Actions
Multiattack
The marut makes two Unerring Slam attacks.
Unerring Slam
Melee Weapon Attack automatic hit, reach 5 ft., one target. 60 Force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.
Blazing Edict Recharge 5
Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 Radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be until the end of the marut's next turn.