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Monster

Mary Greymalkin

Medium Humanoid · Neutral

Locathah Rising Page 41
Armor Class 12
Hit Points 45 (7d8 + 14)
Speed Walk 30 ft.
CR 2
STR 10 +0
DEX 12 +1
CON 10 +0
INT 14 +2
WIS 14 +2
CHA 15 +2

Traits

Special Equipment

Mary wears and a , and carries a

Fey Presence (Recharges after a Short Rest)

Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become or by her (Mary's choice) until the end of her next turn.

Fey Ancestry

Mary has advantage on saving throws against being , and magic can't put her to sleep.

Actions

Quarterstaff

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.
Confirmation

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