Armor Class
12
Mary Greymalkin
Medium Humanoid · Neutral
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
2
Traits
Special Equipment
Mary wears and a , and carries a
Fey Presence (Recharges after a Short Rest)
Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become or by her (Mary's choice) until the end of her next turn.
Fey Ancestry
Mary has advantage on saving throws against being , and magic can't put her to sleep.
Actions
Quarterstaff
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.