Armor Class
15
Mercenary Envoy
Medium Humanoid
Hit Points
26 (4d8 + 8)
Speed
Walk 30 ft.
CR
1
Traits
Inspired Courage
The mercenary has advantage on savings throws against being , , , or while within 5 feet of at least one ally.
Martial Advantage
Once per turn, the mercenary can deal an extra 7 () damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't .
Actions
Multiattack
The mercenary makes two longsword attacks.
Longsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage.
Heavy Crossbow
Ranged Weapon Attack +4 to hit, range
100/400 ft., one target. 7 () Piercing damage.
100/400 ft., one target. 7 () Piercing damage.