Armor Class
11
Merfolk
Medium Humanoid · Neutral
Hit Points
11 (2d8 + 2)
Speed
Walk 10 ft., Swim 40 ft.
CR
1/8
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage, or 4 () Piercing damage if used with two hands to make a melee attack.