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Monster

Merfolk

Medium Humanoid · Neutral

Monster Manual Page 218
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed Walk 10 ft., Swim 40 ft.
CR 1/8
STR 10 +0
DEX 13 +1
CON 12 +1
INT 11 +0
WIS 11 +0
CHA 12 +1

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage, or 4 () Piercing damage if used with two hands to make a melee attack.
Confirmation

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