Armor Class
12
Merfolk Salvager
Medium Humanoid · Neutral
Hit Points
22 (4d8 + 4)
Speed
Walk 10 ft., Swim 40 ft.
CR
1
Traits
Amphibious
The salvager can breathe air and water.
Actions
Multiattack
The salvager makes two attacks with its coral rapier.
Coral Rapier
Melee Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.
Inject Toxin (2/Day)
Melee Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be until the end of its next turn.