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Monster

Merfolk Salvager

Medium Humanoid · Neutral

Ghosts of Saltmarsh Page 244
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed Walk 10 ft., Swim 40 ft.
CR 1
STR 12 +1
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 10 +0
CHA 13 +1

Traits

Amphibious

The salvager can breathe air and water.

Actions

Multiattack

The salvager makes two attacks with its coral rapier.

Coral Rapier

Melee Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.

Inject Toxin (2/Day)

Melee Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be until the end of its next turn.
Confirmation

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