Armor Class
11
Merfolk Skirmisher
Medium Elemental · Neutral
Hit Points
11 (2d8 + 2)
Speed
Walk 10 ft., Swim 40 ft.
CR
1/8
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Ocean Spear
Melee or Ranged Attack +2, reach 5 ft. or range 20/60 ft. 3 () Piercing damage plus 2 () Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn.
The spear magically returns to the merfolk's hand immediately after a ranged attack.
The spear magically returns to the merfolk's hand immediately after a ranged attack.