Armor Class
14
Merfolk Wavebender
Medium Elemental · Neutral
Hit Points
97 (15d8 + 30)
Speed
Walk 10 ft., Swim 40 ft.
CR
6
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Multiattack
The merfolk makes two Aquatic Burst attacks.
Aquatic Burst
Melee or Ranged Attack +7, reach 5 ft. or range 60 ft. 20 () Cold damage. If the target is a Large or smaller creature, it has the condition.
Reactions
Watery Rebuke
{@actTrigger} An enemy the merfolk can see enters a space within 5 feet of the merfolk. DSTR Save DC 15, the triggering enemy.
Failure: 14 () Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.
Failure: 14 () Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.