Armor Class
16
Merregon
Medium Fiend · Lawful Evil
Hit Points
45 (6d8 + 18)
Speed
Walk 30 ft.
CR
4
Traits
Devil's Sight
Magical darkness doesn't impede the merregon's Darkvision.
Magic Resistance
The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The merregon makes three Halberd attacks.
Halberd
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 9 () Slashing damage.
Heavy Crossbow
Ranged Weapon Attack +4 to hit, range 100/400 ft., one target. 7 () Piercing damage.
Reactions
Loyal Bodyguard
When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.