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Monster

Merrow Haranguer

Medium Monstrosity · Lawful Neutral

Lost Laboratory of Kwalish
Armor Class 14
Hit Points 90 (12d8 + 36)
Speed Walk 5 ft., Swim 40 ft.
CR 5
STR 18 +4
DEX 18 +4
CON 16 +3
INT 14 +2
WIS 15 +2
CHA 19 +4

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.

Coral Scepter

Melee Attack +7, reach 5 ft. 14 () Bludgeoning damage.

Poisoned Longbow

Ranged Attack +7, range 150/600 ft. 8 () Piercing damage plus 7 () Poison damage.

Invective

WIS Save DC 15, up to three creatures the merrow can see within 60 feet.
Failure: 14 () Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn.
Success: Half damage only.
Confirmation

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