Armor Class
14
Merrow Haranguer
Medium Monstrosity · Lawful Neutral
Hit Points
90 (12d8 + 36)
Speed
Walk 5 ft., Swim 40 ft.
CR
5
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral Scepter
Melee Attack +7, reach 5 ft. 14 () Bludgeoning damage.
Poisoned Longbow
Ranged Attack +7, range 150/600 ft. 8 () Piercing damage plus 7 () Poison damage.
Invective
WIS Save DC 15, up to three creatures the merrow can see within 60 feet.
Failure: 14 () Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn.
Success: Half damage only.
Failure: 14 () Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn.
Success: Half damage only.