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Monster

Merrow Shallowpriest

Large Monstrosity · Chaotic Evil

Explorer's Guide to Wildemount Page 294
Armor Class 15
Hit Points 75 (10d10 + 20)
Speed Walk 10 ft., Swim 40 ft.
CR 4
STR 18 +4
DEX 14 +2
CON 15 +2
INT 11 +0
WIS 16 +3
CHA 9 -1

Traits

Amphibious

The merrow can breathe air and water.

Actions

Harpoon

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 () Piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.

Lightning Bolt (3rd-Level Spell; Requires a Spell Slot)

The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 () Lightning damage on a failed save, or half as much damage on a successful one.
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