Armor Class
15
Merrow Shallowpriest
Large Monstrosity · Chaotic Evil
Hit Points
75 (10d10 + 20)
Speed
Walk 10 ft., Swim 40 ft.
CR
4
Traits
Amphibious
The merrow can breathe air and water.
Actions
Harpoon
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 () Piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.
Lightning Bolt (3rd-Level Spell; Requires a Spell Slot)
The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 () Lightning damage on a failed save, or half as much damage on a successful one.