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Monster

Metal Wasp

Medium Construct · Unaligned

Waterdeep: Dungeon of the Mad Mage Page 174
Armor Class 16
Hit Points 24 (3d8)
Speed Walk 10 ft., Fly 50 ft.
CR 1/2
STR 10 +0
DEX 14 +2
CON 10 +0
INT 1 -5
WIS 10 +0
CHA 3 -4

Actions

Sting

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 () Poison damage on a failed save, or half as much damage on a successful one. If the Poison damage reduces the target to 0 hit points, the target is stable but for 1 hour, even after regaining hit points, and is while in this way.
Confirmation

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