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Monster

Metallic Peacekeeper

Medium Construct · Neutral Good

Fizban's Treasury of Dragons Page 210
Armor Class 17
Hit Points 68 (8d8 + 32)
Speed Walk 30 ft.
CR 4
STR 17 +3
DEX 10 +0
CON 18 +4
INT 14 +2
WIS 12 +1
CHA 11 +0

Traits

Immutable Form

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack

The peacekeeper makes two Slam attacks.

Slam

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 16 () Bludgeoning damage.

Calming Mist Recharge 5

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become by the peacekeeper for 1 minute. While in this way, the creature is and has a speed of 0.
Confirmation

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