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Monster

Mezzoloth

Medium Fiend · Neutral Evil

Monster Manual Page 313
Armor Class 18
Hit Points 75 (10d8 + 30)
Speed Walk 40 ft.
CR 5
STR 18 +4
DEX 11 +0
CON 16 +3
INT 7 -2
WIS 10 +0
CHA 11 +0

Traits

Magic Resistance

The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The mezzoloth's weapon attacks are magical.

Actions

Multiattack

The mezzoloth makes two attacks: one with its claws and one with its trident.

Claws

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 () Slashing damage.

Trident

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage, or 8 () Piercing damage when held with two claws and used to make a melee attack.

Teleport

The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Confirmation

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