Armor Class
18
Mezzoloth
Medium Fiend · Neutral Evil
Hit Points
75 (10d8 + 30)
Speed
Walk 40 ft.
CR
5
Traits
Magic Resistance
The mezzoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The mezzoloth's weapon attacks are magical.
Actions
Multiattack
The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 () Slashing damage.
Trident
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage, or 8 () Piercing damage when held with two claws and used to make a melee attack.
Teleport
The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.