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Monster

Mezzoloth

Medium Fiend · Neutral Evil

Monster Manual (2024) Page 211
Armor Class 18
Hit Points 75 (10d8 + 30)
Speed Walk 40 ft.
CR 5
STR 18 +4
DEX 11 +0
CON 16 +3
INT 7 -2
WIS 14 +2
CHA 10 +0

Traits

Fiendish Restoration

If the mezzoloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance

The mezzoloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The mezzoloth makes two attacks, using Claws or Mercurial Trident in any combination.

Claws

Melee Attack +7, reach 5 ft. 9 () Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 14) from two of four claws, and it has the condition until the grapple ends.

Mercurial Trident

Melee or Ranged Attack +7, reach 5 ft. or range 20/60 ft. 8 () Piercing damage plus 10 () Force damage.
The trident magically returns to the mezzoloth's claw immediately after a ranged attack.

Bonus Actions

Teleport Recharge 5

The mezzoloth teleports up to 60 feet to an unoccupied space it can see. It can teleport one creature it is grappling to an unoccupied space within 5 feet of its destination space.
Confirmation

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