Armor Class
12
Mimic
Medium Monstrosity · Neutral
Hit Points
58 (9d8 + 18)
Speed
Walk 20 ft.
CR
2
Traits
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite
Melee Attack +5 (with Advantage if the target is by the mimic), reach 5 ft. 7 () Piercing damage—or 12 () Piercing damage if the target is by the mimic—plus 4 () Acid damage.
Pseudopod
Melee Attack +5, reach 5 ft. 7 () Bludgeoning damage plus 4 () Acid damage. If the target is a Large or smaller creature, it has the condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift
The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.