Armor Class
15
Mind Flayer
Medium Aberration · Lawful Evil
Hit Points
99 (18d8 + 18)
Speed
Walk 30 ft., Fly 15 ft. ((hover))
CR
7
Traits
Magic Resistance
The mind flayer has Advantage on saving throws against spells and other magical effects.
Actions
Tentacles
Melee Attack +7, reach 5 ft. 22 () Psychic damage. If the target is a Medium or smaller creature, it has the condition (escape DC 14) from all the mind flayer's tentacles, and the target has the condition until the grapple ends.
Extract Brain
CON Save DC 15, one creature that is by the mind flayer's Tentacles.
Failure: 55 () Piercing damage.
Success: Half damage.
Success or Failure: If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.
Failure: 55 () Piercing damage.
Success: Half damage.
Success or Failure: If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.
Mind Blast Recharge 5
INT Save DC 15, each creature in a 60-foot Cone [Area Of Effect].
Failure: 31 () Psychic damage, and the target has the condition until the end of the mind flayer's next turn.
Success: Half damage only.
Failure: 31 () Psychic damage, and the target has the condition until the end of the mind flayer's next turn.
Success: Half damage only.