Armor Class
15
Mist Hulk
Large Elemental · Chaotic Neutral
Hit Points
94 (9d10 + 45)
Speed
Walk, Fly 40 ft. ((hover))
CR
6
Traits
Air Form
The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst
When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 () Bludgeoning damage and has the condition. On a successful save, a creature takes half as much damage only.
Actions
Multiattack
The mist hulk makes two Slam attacks.
Slam
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 () Cold damage.
Hideous Wailing Recharge 5
The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 () Psychic damage and has the condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.