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Monster

Mister Light

Medium Humanoid · Chaotic Good

The Wild Beyond the Witchlight Page 26
Armor Class 13
Hit Points 77 (14d8 + 14)
Speed Walk 30 ft.
CR 3
STR 10 +0
DEX 16 +3
CON 12 +1
INT 12 +1
WIS 13 +1
CHA 17 +3

Traits

Fey Ancestry

Light has advantage on saving throws against being , and magic can't put him to sleep.

Special Equipment

Light carries and is attuned to the . In Light's hands, the vane is a finesse weapon.

Actions

Multiattack

Light makes two attacks.

Witchlight Vane

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 4 () Radiant damage.

Bonus Actions

Blessing of the Raven Queen (1/Day)

Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
Confirmation

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