Armor Class
13
Mister Light
Medium Humanoid · Chaotic Good
Hit Points
77 (14d8 + 14)
Speed
Walk 30 ft.
CR
3
Traits
Fey Ancestry
Light has advantage on saving throws against being , and magic can't put him to sleep.
Special Equipment
Light carries and is attuned to the . In Light's hands, the vane is a finesse weapon.
Actions
Multiattack
Light makes two attacks.
Witchlight Vane
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 4 () Radiant damage.
Bonus Actions
Blessing of the Raven Queen (1/Day)
Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.