Armor Class
10
Mister Witch
Medium Humanoid · Chaotic Good
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
3
Traits
Fey Ancestry
Witch has advantage on saving throws against being , and magic can't put him to sleep.
Special Equipment
Witch carries and is attuned to the .
Actions
Multiattack
Witch makes two Cane attacks.
Cane
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage plus 6 () Necrotic damage.
Bonus Actions
Blessing of the Raven Queen (1/Day)
Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.