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Monster

Mister Witch

Medium Humanoid · Chaotic Good

The Wild Beyond the Witchlight Page 25
Armor Class 10
Hit Points 82 (11d8 + 33)
Speed Walk 30 ft.
CR 3
STR 14 +2
DEX 11 +0
CON 16 +3
INT 16 +3
WIS 13 +1
CHA 14 +2

Traits

Fey Ancestry

Witch has advantage on saving throws against being , and magic can't put him to sleep.

Special Equipment

Witch carries and is attuned to the .

Actions

Multiattack

Witch makes two Cane attacks.

Cane

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Bludgeoning damage plus 6 () Necrotic damage.

Bonus Actions

Blessing of the Raven Queen (1/Day)

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
Confirmation

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