Armor Class
12
Mite
Small Fey · Lawful Evil
Hit Points
7 (2d6)
Speed
Walk 30 ft., Burrow 10 ft., Climb 30 ft.
CR
1/4
Traits
Vexing Presence
While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Blood Boiling Hex Recharge 6
The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a and subtract the number rolled from the roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.