Armor Class
14
Monstrous Peryton
Large Monstrosity · Chaotic Evil
Hit Points
144 (17d10 + 51)
Speed
Walk 20 ft., Fly 60 ft.
CR
11
Traits
Flyby
The peryton doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Sight and Smell
The peryton has advantage on Wisdom () checks that rely on sight or smell.
Legendary Resistance (3/Day)
If the peryton fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The peryton makes two attacks: one with its gore and one with its talons.
Gore
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Piercing damage.
Talons
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16 () Slashing damage.
Warp Shadow
The peryton chooses up to three creatures within 60 feet of it that it can see. Each creature must succeed on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the creature makes an attack roll, an ability check, or a saving throw, it must roll a and subtract that number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune to this peryton's Warp Shadow for 24 hours.
Legendary Actions
Detect
The peryton makes a Wisdom () check.
Talons Attack
The peryton makes one attack with its talons.
Dive Attack (Costs 2 Actions)
The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra 9 () Piercing damage on a hit.