Armor Class
17
Montaron and the Laughing Skull
Small Humanoid · Neutral Evil
Hit Points
149 (23d6 + 69)
Speed
Walk 30 ft.
CR
11
Traits
Assassinate
During his first turn, Montaron has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Montaron scores against a surprised creature is a critical hit.
Evasion
If Montaron is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Montaron instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Nimbleness
Montaron can move through the space of any creature that is of a size larger than his.
Sneak Attack (1/Turn)
Montaron deals an extra 21 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Montaron that isn't incapacitated and Montaron doesn't have disadvantage on the attack roll.
Special Equipment
Montaron possesses a . He keeps the , Xzar, in the bag. He also possesses a , which he uses to aid in robberies. As a bonus action, Montaron can place his in his . This instantly destroys both items and opens a gate to the Astral Plane. Montaron and any creature within 10 feet of him is sucked through the gate to a random location on the Astral Plane. The gate then closes.
Actions
Multiattack
Montaron makes three Shortsword attacks and uses the ability Unleash the Demilich if available.
Shortsword
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow
Ranged Weapon Attack +9 to hit, range 80/320 ft., one target. 9 () Piercing damage.
Unleash the Demilich (1/Day)
Montaron reaches inside his bag of holding and releases Xzar. Xzar is a and appears within 5 feet of Montaron. Xzar rolls for his own initiative. Xzar can't use lair actions or legendary actions. He has a CR of 14.