Armor Class
13
Myconid Sovereign
Large Plant · Lawful Neutral
Hit Points
45 (6d10 + 12)
Speed
Walk 30 ft.
CR
2
Traits
Sun Sickness
While in sunlight, the myconid has Disadvantage on D20 Test. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Multiattack
The myconid makes one Slam attack and uses Pacifying Spores.
Slam
Melee Attack +3, reach 5 ft. 6 () Bludgeoning damage plus 5 () Poison damage.
Animating Spores (3/Day)
The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasn't a Construct or an Undead. In 24 hours, the corpse rises as a . The corpse stays animate for weeks or until destroyed, and it can't be animated again in this way.
Pacifying Spores
CON Save DC 12, one creature the myconid can see within 10 feet.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores
The myconid expels spores in a 30-foot Emanation [Area Of Effect] originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.