← Myconid Adult All Monsters Myconid Spore Servant →
Monster

Myconid Sovereign

Large Plant · Lawful Neutral

Monster Manual (2024) Page 223
Armor Class 13
Hit Points 45 (6d10 + 12)
Speed Walk 30 ft.
CR 2
STR 12 +1
DEX 10 +0
CON 14 +2
INT 13 +1
WIS 15 +2
CHA 10 +0

Traits

Sun Sickness

While in sunlight, the myconid has Disadvantage on D20 Test. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Multiattack

The myconid makes one Slam attack and uses Pacifying Spores.

Slam

Melee Attack +3, reach 5 ft. 6 () Bludgeoning damage plus 5 () Poison damage.

Animating Spores (3/Day)

The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasn't a Construct or an Undead. In 24 hours, the corpse rises as a . The corpse stays animate for weeks or until destroyed, and it can't be animated again in this way.

Pacifying Spores

CON Save DC 12, one creature the myconid can see within 10 feet.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Rapport Spores

The myconid expels spores in a 30-foot Emanation [Area Of Effect] originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Confirmation

Are you sure?