Armor Class
10
Myconid Sprout
Small Plant · Lawful Neutral
Hit Points
3 (1d6)
Speed
Walk 10 ft.
CR
—
Traits
Sun Sickness
While in sunlight, the myconid has Disadvantage on D20 Test. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam
Melee Attack +1, reach 5 ft. 1 () Bludgeoning damage plus 2 () Poison damage.
Rapport Spores
The myconid expels spores in a 30-foot Emanation [Area Of Effect] originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.